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Cold Snap
( 3)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands they control.
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Colfenor, the Last Yew
( 6)
Legendary Creature — Treefolk Shaman
(3/7)
Vigilance, reach Whenever Colfenor, the Last Yew or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand.
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Collective Effort
( 3)
Sorcery
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Destroy target creature with power 4 or greater. • Destroy target enchantment. • Put a +1/+1 counter on each creature target player controls.
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Collector Protector
( 5)
Creature — Human Gamer
(2/5)
, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn.
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Collector's Cage
( 2)
Artifact
Hideaway 5 (When this artifact enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) , : Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost.
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Colonel Autumn
( 3)
Legendary Creature — Human Soldier
(2/3)
Lifelink Exploit (When this creature enters the battlefield, you may sacrifice a creature.) Other legendary creatures you control have exploit. Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control.
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Colorful Feiyi Sparrow
( 2)
Creature — Bird
(1/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Combat Calligrapher
( 4)
Creature — Bird Cleric
(3/3)
Flying Inklings can't attack you or planeswalkers you control. Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent.
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Combat Medic
( 3)
Creature — Human Cleric Soldier
(0/2)
: Prevent the next 1 damage that would be dealt to any target this turn.
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Combat Professor
( 4)
Creature — Bird Cleric
(2/3)
Flying At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn.
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Comet, Stellar Pup
( 4)
Legendary Planeswalker — Comet
(5)
0: Roll a six-sided die. 1 or 2 — +2, then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn. 3 — −1, then return a card with mana value 2 or less from your graveyard to your hand. 4 or 5 — Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then −2. 6 — +1, and you may activate Comet, Stellar Pup's loyalty ability two more times this turn.
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Comeuppance
( 4)
Instant
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
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Commander Eesha
( 4)
Legendary Creature — Bird Soldier
(2/4)
Flying, protection from creatures
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Commander Liara Portyr
( 5)
Legendary Creature — Human Soldier
(5/3)
Whenever you attack, spells you cast from exile this turn cost less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until end of turn, you may cast spells from among those exiled cards.
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Commander Mustard
( 5)
Legendary Creature — Human Soldier
(5/5)
Vigilance Other Soldiers you control have vigilance, trample, and haste. : Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player."
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Commander Sofia Daguerre
( 4)
Legendary Creature — Human Pilot
(1/3)
Flash Crash Landing — When Commander Sofia Daguerre enters the battlefield, destroy up to one target legendary permanent. That permanent's controller creates a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
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Commander's Authority
( 5)
Enchantment — Aura
Enchant creature Enchanted creature has "At the beginning of your upkeep, create a 1/1 white Human creature token."
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Commander's Insignia
( 4)
Enchantment
Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.
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Commanding Presence
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has first strike and "Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier creature token."
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Commissar Severina Raine
( 3)
Legendary Creature — Human Soldier
(2/2)
Leading from the Front — Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures. Summary Execution — , Sacrifice another creature: You gain 2 life and draw a card.
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Commodore Guff
( 4)
Legendary Planeswalker — Guff
(5)
At the beginning of your end step, put a loyalty counter on another target planeswalker you control. +1: Create a 1/1 red Wizard creature token with ": Add . Spend this mana only to cast a planeswalker spell." −3: You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control. Commodore Guff can be your commander.
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Common Bond
( 3)
Instant
Put a +1/+1 counter on target creature. Put a +1/+1 counter on target creature.
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Common Cause
( 3)
Enchantment
Nonartifact creatures get +2/+2 as long as they all share a color.
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Companion of the Trials
( 3)
Creature — Bird Soldier
(2/2)
Flying : Untap target creature. Activate only if you control a Gideon planeswalker.
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Company Commander
( 4)
Creature — Human Soldier
(2/4)
Command Section — When Company Commander enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have. Bring it Down — Whenever Company Commander attacks, creatures you control gain deathtouch until end of turn.
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Complaints Clerk
( 4)
Creature — Sloth Beast Employee
(3/3)
When Complaints Clerk enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) Whenever you roll a 1, create a 1/1 white Clown Robot artifact creature token.
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Compleat Devotion
( 2)
Instant
Target creature you control gets +2/+2 until end of turn. If that creature has toxic, draw a card.
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Failure // Comply (Comply)
( 1)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.
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Compulsory Rest
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. Enchanted creature has ", Sacrifice this creature: You gain 2 life."
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Concerted Effort
( 4)
Enchantment
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
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Conclave Cavalier
( 4)
Creature — Centaur Knight
(4/4)
Vigilance When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.
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Conclave Equenaut
( 6)
Creature — Human Soldier
(3/3)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying
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Conclave Evangelist
( 5)
Creature — Elephant Cleric
(4/4)
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Conclave Evangelist deals combat damage to a player, create a token that's a copy of Conclave Evangelist.
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Conclave Mentor
( 2)
Creature — Centaur Cleric
(2/2)
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead. When Conclave Mentor dies, you gain life equal to its power.
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Conclave Phalanx
( 5)
Creature — Human Soldier
(2/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.
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Conclave Tribunal
( 4)
Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield.
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Conclave's Blessing
( 4)
Enchantment — Aura
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Enchant creature Enchanted creature gets +0/+2 for each other creature you control.
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Condemn
( 1)
Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
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Confessor
( 1)
Creature — Human Cleric
(1/1)
Whenever a player discards a card, you may gain 1 life.
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Confront the Assault
( 5)
Instant
Cast this spell only if a creature is attacking you. Create three 1/1 white Spirit creature tokens with flying.
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Congregate
( 4)
Instant
Target player gains 2 life for each creature on the battlefield.
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Congregation at Dawn
( 3)
Instant
Search your library for up to three creature cards, reveal them, then shuffle and put those cards on top in any order.
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Congregation Gryff
( 3)
Creature — Hippogriff Mount
(1/4)
Flying, lifelink Whenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Conjurer's Ban
( 2)
Sorcery
Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played. Draw a card.
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Conjurer's Mantle
( 2)
Artifact — Equipment
Equipped creature gets +1/+1 and has vigilance. Whenever equipped creature attacks, look at the top six cards of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equip
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Conqueror's Pledge
( 5)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Create six 1/1 white Kor Soldier creature tokens. If this spell was kicked, create twelve of those tokens instead.
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Consecrate Land
( 1)
Enchantment — Aura
Enchant land Enchanted land has indestructible and can't be enchanted by other Auras.
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Constable of the Realm
( 5)
Creature — Giant Soldier
(3/3)
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever one or more +1/+1 counters are put on Constable of the Realm, exile up to one other target nonland permanent until Constable of the Realm leaves the battlefield.
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Constricting Sliver
( 6)
Creature — Sliver
(3/3)
Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield."
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Consulate Crackdown
( 5)
Enchantment
When Consulate Crackdown enters the battlefield, exile all artifacts your opponents control until Consulate Crackdown leaves the battlefield.
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Consul's Lieutenant
( 2)
Creature — Human Soldier
(2/1)
First strike Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.
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Consul's Shieldguard
( 4)
Creature — Dwarf Soldier
(3/4)
When Consul's Shieldguard enters the battlefield, you get (two energy counters). Whenever Consul's Shieldguard attacks, you may pay . If you do, another target attacking creature gains indestructible until end of turn.
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Consecrate // Consume (Consume)
( 4)
Sorcery
Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power.
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Containment Priest
( 2)
Creature — Human Cleric
(2/2)
Flash If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.
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Contemplation
( 3)
Enchantment
Whenever you cast a spell, you gain 1 life.
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Contraband Livestock
( 2)
Instant
Exile target creature, then roll a d20. 1–9 | Its controller creates a 4/4 green Ox creature token. 10–19 | Its controller creates a 2/2 green Boar creature token. 20 | Its controller creates a 0/1 white Goat creature token.
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Contractual Safeguard
( 3)
Instant
Addendum — If you cast this spell during your main phase, put a shield counter on a creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Choose a kind of counter on a creature you control. Put a counter of that kind on each other creature you control.
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Convalescence
( 2)
Enchantment
At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.
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Convalescent Care
( 3)
Enchantment
At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.
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Conversion
( 4)
Enchantment
At the beginning of your upkeep, sacrifice Conversion unless you pay . All Mountains are Plains.
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Conviction
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+3. : Return Conviction to its owner's hand.
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Cooped Up
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. : Exile enchanted creature.
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Cooperation
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Coordinated Barrage
( 1)
Instant
Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.
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Coordinated Charge
( 5)
Instant
Creatures you control get +2/+1 until end of turn. Cycling (, Discard this card: Draw a card.)
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Coppercoat Vanguard
( 2)
Creature — Human Soldier
(2/2)
Each other Human you control gets +1/+0 and has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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Cornered Market
( 3)
Enchantment
Players can't cast spells with the same name as a nontoken permanent. Players can't play nonbasic lands with the same name as a nontoken permanent.
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Corpse Knight
( 2)
Creature — Zombie Knight
(2/2)
Whenever another creature enters the battlefield under your control, each opponent loses 1 life.
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Cosmic Intervention
( 4)
Instant
If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Cosmic Rebirth
( 3)
Instant
Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand. You gain 3 life.
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Cosmium Blast
( 2)
Instant
Cosmium Blast deals 4 damage to target attacking or blocking creature.
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Cosmium Kiln
( 0)
Artifact
When Cosmium Kiln enters the battlefield, create two 1/1 colorless Gnome artifact creature tokens. Creatures you control get +1/+1.
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Council Guardian
( 6)
Creature — Giant Soldier
(5/5)
Will of the council — When Council Guardian enters the battlefield, starting with you, each player votes for blue, black, red, or green. Council Guardian gains protection from each color with the most votes or tied for most votes.
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Council of the Absolute
( 4)
Creature — Human Advisor
(2/4)
As Council of the Absolute enters the battlefield, choose a noncreature, nonland card name. Your opponents can't cast spells with the chosen name. Spells with the chosen name you cast cost less to cast.
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Council's Judgment
( 3)
Sorcery
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
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Countless Gears Renegade
( 2)
Creature — Dwarf Artificer
(2/2)
Revolt — When Countless Gears Renegade enters the battlefield, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.
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Courageous Outrider
( 4)
Creature — Human Scout
(3/4)
When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Courageous Resolve
( 3)
Instant
Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.
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Courier Griffin
( 4)
Creature — Griffin
(2/3)
Flying When Courier Griffin enters the battlefield, you gain 2 life.
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Coursers' Accord
( 6)
Sorcery
Create a 3/3 green Centaur creature token, then populate. (Create a token that's a copy of a creature token you control.)
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Court Cleric
( 1)
Creature — Human Cleric
(1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) Court Cleric gets +1/+1 as long as you control an Ajani planeswalker.
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Court Homunculus
( 1)
Artifact Creature — Homunculus
(1/1)
Court Homunculus gets +1/+1 as long as you control another artifact.
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Court of Ardenvale
( 4)
Enchantment
When Court of Ardenvale enters the battlefield, you become the monarch. At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
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Court of Grace
( 4)
Enchantment
When Court of Grace enters the battlefield, you become the monarch. At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
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Court Street Denizen
( 3)
Creature — Human Soldier
(2/2)
Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls.
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Cover of Winter
( 3)
Snow Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. can be paid with one mana from a snow source.) If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter. : Put an age counter on Cover of Winter.
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Covetous Elegy
( 6)
Sorcery
Each player chooses up to two creatures they control, then sacrifices the rest. Then you create a tapped Treasure token for each creature your opponents control.
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Cowed by Wisdom
( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block unless its controller pays for each card in your hand.
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Crack in Time
( 4)
Enchantment
Vanishing 3 (This enchantment enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Crack in Time enters the battlefield and at the beginning of your precombat main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield.
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Crackdown
( 3)
Enchantment
Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
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Crackling Doom
( 3)
Instant
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
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Cradle of Vitality
( 4)
Enchantment
Whenever you gain life, you may pay . If you do, put a +1/+1 counter on target creature for each 1 life you gained.
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